FAQ for NGF Awards

Who is an indie?

Though it’s hard to define who an indie is, we use the following criteria. The developer should have less than 30 people in the company and the development of the game should have been self-funded.

What is a Student Game?

As the IGF says: The spirit of the Contest is to showcase what students can do, unassisted by professionals. As a result, only games that have been developed entirely by full or part-time college or high school students are eligible for entry. If a game has been developed with significant portions of the assets contributed by a professional, it is not eligible for entry. If entrants to the Contest are in doubt about the amount of externally created or contributed content in their game, please contact the organizers for clarification.

Organisations, being run by students, submitting games as students will not be accepted as Student Games. They should choose between Indie Game of the Year and Game of the Year nomination categories.

What does ‘minor portion’ mean in terms of development?

While we encourage and laud the use of local developers for the development of games, we understand that there will be some activity that may be done outside of India. For the purposes of this award, we would assume that less than 30% of the game could have been done outside of India. We trust that as a developer, you would know how to measure and appropriately decide whether or not your game is eligible.

What is an Upcoming Game?

An upcoming game is an yet unreleased game, but one which is going to be available publicly soon. It is very important that this game not have a previous commercial release. Public Alpha and Beta releases are accepted into Upcoming Games.

Should I submit my unreleased game for Upcoming Games award?

The objective of the upcoming games awards is to help create visibility and exposure for a game about to be released to help it build better prospects (eg: get press coverage, find a publisher, etc) and increase its chances of being successful. For this to work, it is extremely important that your game be not released in any form, for any platform at all and that you are capable of following up on the visibility created by the award immediately by releasing the game asap (as time passes, people forget about games). Which is why we recommend that if you are confident of releasing your game by the end of March Next Year, definitely submit for the upcoming games award.

I have a previously released game that I am reworking on and it has now undergone major changes. Can I submit it as an Upcoming Game?

The simplest answer is: you should not.

However, it is not that simple all the time. If the developer very strongly believes that the game has undergone major redevelopment (and not just a refurbishing / port / content addition), who are we to stop them from submitting their game as an Upcoming game. In such cases, the jury requests a small video note from the developer, showing both the versions of the game (old and new), highlighting the differences and making a case for why the game should be considered as an upcoming game. If the jury is convinced, the game will continue in the Upcoming category. Otherwise, the jury will make recommendations for a suitable category for the game and the developer may chose to switch categories or withdraw the submission.

What if I had submitted my game for the Upcoming Games Awards last year and the game is released this year, can I nominate my game again in the Indies, Games of the Year category?

Yes, you can submit your game under any of the two categories if it got released in the time frame of the awards.

What are the devices that will be stocked for the Upcoming Game of the Year awards?

None. Developers are expected to arrange their own devices to showcase their games to the jury.

What are the devices that will be stocked for awards other than Upcoming Game of the Year?

Phones

  • iPhone 5
  • Galaxy Note 2
  • Lumia 920

Tablets

  • iPad 3
  • Nexus 7

Console

  • Xbox 360
  • Sony PS3
  • Nintendo Wii

PC

  • Core 2 Duo 2.4+ Ghz, Graphics Card with 1GB VRAM, 8 GB RAM, 22" monitor (typical workstation PC specs)